Perception of Material and Shape of Impacted Everyday Objects


Authors: Rakovec C.E., Aramaki M., Kronland-Martinet R.
Publication Date: October 2013
Journal: Proc. of the 10th International Symposium on Computer Music Multidisciplinary Research (pp. 943-959, Marseille, France, October 15-18, 2013)

Tags:

Abstract

In this study, we focused on the establishment of perceptual categories of shapes and materials associated with everyday objects, in the perspective of setting up high-level controls in an impact sound synthesizer. For that purpose, impact sounds were recorded from everyday objects covering various physical attributes, i.e., seven types of materials (Metal, Wood, Plastic, Glass, Stone, Ceramic and Cardboard) and five types of shapes (Solid 1D, Hollow 1D, 2D, Solid 3D and Hollow 3D), and resynthesized with signal parameters estimated from a high-resolution method (ESPRIT). Listening tests were conducted on these sounds to define perceptual categories and evaluate their relevance. Perspectives in terms of their acoustic description are finally discussed.


This presentation have been made for CMMR 2013

The Sound Data Bank

Examples of recording configuration of impact sounds on everyday objects in the anechoic chamber (a green dot shows the impact position):

– a solid wood bar

Impact_Bois

– a hollow cardboard box

Impact_Carton

Examples of synthesized impact sounds, with the estimated signal parameters from the high-resolution ESPRIT method, in comparison to the original ones:


Screen-views of the listening tests conducted in Experiment I:

The Listening Tests

– the training interface (the corresponding sounds are those given above)

Accueil_Test

– the test interface

Test_Perceptif

Distribution of sounds within the actual categories for each test in:

Experiment I

Nb_Sons_ExpI

Experiment II

Nb_Sons_ExpII